<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: What can World of Warcraft teach us about pandemic response?</title> <atom:link href="http://www.kevinmd.com/blog/2009/05/what-can-world-of-warcraft-teach-us-about-pandemic-response.html/feed" rel="self" type="application/rss+xml" /><link>http://www.kevinmd.com/blog/2009/05/what-can-world-of-warcraft-teach-us-about-pandemic-response.html</link> <description></description> <lastBuildDate>Wed, 15 Feb 2012 00:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: GG Freeman</title><link>http://www.kevinmd.com/blog/2009/05/what-can-world-of-warcraft-teach-us-about-pandemic-response.html#comment-91600</link> <dc:creator>GG Freeman</dc:creator> <pubDate>Fri, 29 May 2009 06:23:16 +0000</pubDate> <guid isPermaLink="false">http://www.kevinmd.com/blog/?p=30032#comment-91600</guid> <description>@ paul: I don&#039;t know much about how one finds the healers in Warcraft, and I&#039;m sure they don&#039;t set up shops - do they?  ...but it would be interesting to see you could track how many players flock to the healers they know to get an idea of the general numbers utilizing the known &quot;healthcare system&quot; in the pandemic.I for one think WoW is the perfect place to test these kinds things given the population and dynamics.True chaos beats chaos theory any day.</description> <content:encoded><![CDATA[<p>@ paul: I don&#8217;t know much about how one finds the healers in Warcraft, and I&#8217;m sure they don&#8217;t set up shops &#8211; do they?  &#8230;but it would be interesting to see you could track how many players flock to the healers they know to get an idea of the general numbers utilizing the known &#8220;healthcare system&#8221; in the pandemic.</p><p>I for one think WoW is the perfect place to test these kinds things given the population and dynamics.</p><p>True chaos beats chaos theory any day.</p> ]]></content:encoded> </item> <item><title>By: Matt S.</title><link>http://www.kevinmd.com/blog/2009/05/what-can-world-of-warcraft-teach-us-about-pandemic-response.html#comment-91591</link> <dc:creator>Matt S.</dc:creator> <pubDate>Thu, 28 May 2009 22:34:58 +0000</pubDate> <guid isPermaLink="false">http://www.kevinmd.com/blog/?p=30032#comment-91591</guid> <description>The neat thing about the WoW plague was all the similarities that could be drawn between it and the real world:teleporters = intercontinental air travel pets = zoonotic reservoir non-player characters = asymptomatic hosts low-level players = elderly, immunocompromisedTo learn more about the use of video games and health care, I&#039;d recommend Googling the following:1. The CDC-sponsored fake flu in the children&#039;s game Whyville 2. The hamster (...maybe gerbil) outbreak in The Sims 3. All of the creative ways Second Life is being used for medical educationCheers!</description> <content:encoded><![CDATA[<p>The neat thing about the WoW plague was all the similarities that could be drawn between it and the real world:</p><p>teleporters = intercontinental air travel<br /> pets = zoonotic reservoir<br /> non-player characters = asymptomatic hosts<br /> low-level players = elderly, immunocompromised</p><p>To learn more about the use of video games and health care, I&#8217;d recommend Googling the following:</p><p>1. The CDC-sponsored fake flu in the children&#8217;s game Whyville<br /> 2. The hamster (&#8230;maybe gerbil) outbreak in The Sims<br /> 3. All of the creative ways Second Life is being used for medical education</p><p>Cheers!</p> ]]></content:encoded> </item> <item><title>By: paul</title><link>http://www.kevinmd.com/blog/2009/05/what-can-world-of-warcraft-teach-us-about-pandemic-response.html#comment-91584</link> <dc:creator>paul</dc:creator> <pubDate>Thu, 28 May 2009 19:53:17 +0000</pubDate> <guid isPermaLink="false">http://www.kevinmd.com/blog/?p=30032#comment-91584</guid> <description>did players flood the virtual ED if their character got so much as the sniffles?</description> <content:encoded><![CDATA[<p>did players flood the virtual ED if their character got so much as the sniffles?</p> ]]></content:encoded> </item> <item><title>By: VendorMD</title><link>http://www.kevinmd.com/blog/2009/05/what-can-world-of-warcraft-teach-us-about-pandemic-response.html#comment-91581</link> <dc:creator>VendorMD</dc:creator> <pubDate>Thu, 28 May 2009 17:39:10 +0000</pubDate> <guid isPermaLink="false">http://www.kevinmd.com/blog/?p=30032#comment-91581</guid> <description>Oh boy !. After reading the whole thing ...it does sound scary. There are always anti-social elements who do exactly the opposite of survival. We already see this in reality.</description> <content:encoded><![CDATA[<p>Oh boy !. After reading the whole thing &#8230;it does sound scary. There are always anti-social elements who do exactly the opposite of survival. We already see this in reality.</p> ]]></content:encoded> </item> </channel> </rss>
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