World of Warcraft and pandemic behavior

August 22, 2007

Using the popular online game to study reactions to a virtual disease:

Epidemiologists, often lacking real-life disease explosions within the population, are studying epidemics within virtual worlds such as the famous “corrupted blood” disease that ripped through, and temporarily pacified, the World of Warcraft.



Related posts:

  1. What can World of Warcraft teach us about pandemic response?
  2. World of Warcraft and cigarettes
  3. Gaming and EHRs
  4. Second Life and medicine
  5. A dying boy’s wish
  6. Studying real world populations
  7. Did the 1918 flu pandemic increase the risk of heart disease?


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